Some work I did for my second semester project @S4G School for Games.In this semester we tried to tackle a mobile game, which not only needed the look/vibe but overall preparation for storage space, performance etc. in case of art assets. It truly was a new journey to develop for mobile but the challenges were more than educating. My role was mostly doing UI/UX stuff, from helping the designers communicating their ideas to our core audience in a clear way to creating art assets etc.
Link: https://s4g.itch.io/zugzwang