Some work I did for my third semester project @S4G School for Games. In this semester we worked on an Unreal project. My role included the whole process behind our UI/UX, from helping the designers communicate their ideas to our core audience in a clear way (ux flow and screenflow) to creating wireframes and lastly dressing those with art assets, animations and particles. I also tried visual coding per blueprints for the first time, which helped me a lot with prototyping the first animations and testing them out in engine.
Link: https://s4g.itch.io/skippebble